So one of the key things about playtesting is to look at things in actual game play.. Sometimes you have an idea of "Hey this would be an awesome card... there should be three of them in the deck" . What happens during playtesting is that you find that the card you thought should have been 3 in every deck really should be only one because it changes the game play.
So yesterday my good buddy Mike came over to pay test Invoke. We must have played 6 games.. Something that we discovered was that the deck was too small with 108 cards. Mainly because those 108 cards have been split up into the three decks. The result was that we had to shuffle the discard pile often. Now that is not too bad, but when you consider that the game is best played with 3-5 players each with 7 cards in their hands.. With additional 2-30 cards in play at any given moment. That does not leave a lot in decks... and that is only one round.. Sp I am going to have to make more cards types.. And increase the number of the cards.
From a game design point of view what this does be making the game harder to ship mainly because it's larger.. The printing cost also goes up. ... So it's all about testing different amounts of cards and comparing the price.
The Print-N-Play version
So the Print & Play version of Invoke is still on its way. I'm thinking that I want to get that out as soon as possible. With the understanding that the rules are going to be located on the website. (make the printing of the rules option) because there are going to be lots of changes over the next few months. I have also decided that I'm going to wait a bit longer for the kickstarter.. Though I have had some success with the cards so far I and really wanting to have more momentum in the social media area first.
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