Showing posts with label gamer cards. Show all posts
Showing posts with label gamer cards. Show all posts

Monday, 17 March 2014

Why is my Kickstarter not ready Part 1 of 3

WARNING! This blog post has not been edited .. I'm Dyslexic (see Below) I make mistakes. DEAL WITH IT ... I will have someone edit it later. 

So the whole point in this kickstarter is to give me the funding to create an amazing game. If I am very lucky I may be able to cut back my hours at work ... And if I am really really lucky maybe even quit!

So like many creative people I do tend to jump into things with both feet and think that I will try to learn how to swim on the way down. Sometimes that works and sometimes that does not .. With Kickstarter that is a bit different for me. I just saw a good friend of mine who had an amazing project miss his funding goal by less then $3,000. This was very eye opening for me because I really like his work and much of his previous books have been AMAZING and successful. He posted some very insightful reasons why he thinks his project did not succeed. With this I started to take another look at my own project.

My Kickstarter preparation check list  


Now a few of these items are checked off my list .. and I have created a nice spreadsheet that calculates how many items I have to complete .. This spreadsheet does not put into account items that are more important then others. However these are just a few things that you need to think about before starting your kickstarter campaign. at first I was thinking about making comments on all these Items ... then I started to realise I'm not writing a blog about how to do a kickstarter ... I'm writing about MY Kickstarter... This is something that I might revisit . but for now I'm going to just work on my own project. 

Invoke Card Game Design Checklist 

Rules proofread
Rules posted on website
Print and play version posted 
Email sign up list created
Play testing 1-20
Play testing 20-40
All cards proofread 
Cards uploaded to games crafter
Prototype ordered (Three Deck version)
Spell list sheet created 
Domain name 
Blind play testing
Creative Commons  licence (print and play)
Artwork for all cards
Box design
Instructions booklet  
Create symbols for the three decks 
Create suit for events 
Re-create Cards for easy viewing 

Kickstarter Tasks 

Submit approval 
Create kickstarter page
Shoot video 
Calculate costs of shipping US 
Calculate shipping Au 
Calculate production of all reward levels
Reward levels 
Submit press release 
Proofread kickstarter page
Back 5 projects (others) 
Interview successful projects 
Listen to all "Funding the Dream podcast"
Make comments on on other projects 
Help promote others project 
Amazon payments  
Have someone else view my project page
Create and calualte streach goals 

Marketing tasks 

Get involved with the board game community
Board game geek forum 
Fiverr ad
Facebook ad
Email all friends 
Host board game parties where someone brings a friend 
Game con 
Send out print n play versions 
Contact local papers
Flyers at game stores 
Be on at least 3 blogs 
Get ads on 3 podcasts
At least 20 Blog posts. 
Photo tagging promo on facebook 

Factors not on my list 

These items I am going to talk about a little bit because they are more important to just put on a to do list. 

My Dyslexia

By the time your eyes have come down this far you may have noticed a few mistakes. .. yes yes I know you have seen me write about this before .. but its a huge factor. Think every single step requires me to wait for someone to help me to insure that there are no grammatical or spelling errors ... these is not something that "Spellcheck" can fix. So a major part of my time is waiting. The problem with having Dyslexia .. I cant just post something and have a mistake overlooked because my brain works differently. This is the internet ... Where the Grammar Jackals are just waiting to rip apart a creative idea due to a misspelling or misuse of tense. So I wait . 

Nobody knows me 

All my social media has been focused on being an artist. This is fine and all but I'm not one of those game creators who have other games out there. Lets face it the Fine art community is not excited because I'm hand painting a card game. So I have started mostly on Twitter looking to actually connect with people who like games .. and I'm not talking about following them just to follow ... or buying followers I'm talking about actually connecting to as many people I can and have real conversations with them. I'm not focusing so much on facebook because I feel that its not all that great for businesses. 

Playtesting 

So I can come up with some crazy ideas now and then .. And I'm sure that Invoke is one of those. The problem with having really out there game ideas is that some of the things that I consider fun may not be so for other people. My wife has told me that as much as she likes the game there is a huge list of other games she would rather be playing. So I want to find out if others are going to like the game. I also want to make sure the game is easy to understand (or at least as easy as possible and still keep the theme of the game) 

Print and Play 

At the time of writing this the print and play version of the game is NOT ready yet .. At one point I had a version of the game out that was so bad that I am embarrassed that I even told anyone about it. My Plans are to make the print and play free for anyone who would like to play. Currently the plans are to keep it that way (Funding my change my mind but as of today ... its free). My hopes is that you are going to like the game and play it with a few friends. If I am really lucky then one of those friends are going to want to own the retail version :) 

I only have one computer

That is not true ... I also have a phone and a cheep Android tablet ... but neither one of those will allow me to edit the cards. So when my wife is not using her computer is the only time I can work on the game. Sure there are parts where I don't need a computer like painting the creatures and such but that will not help me get the print and play version done in time. So I wait . 

I get funded with Kickstarter ... now what? 

Now here is a problem .. I have to start thinking longer term then getting the money to make the game.. I have to look into how its going to get to the stores ( if that ) .. and how much effort I need to put into it. So far its my dream to quit the day job ... stay at home and just do creative projects with my wife all day! with this comes planning. 

So there we go ... this is why my Kickstarter is not ready!
When ... I'm thinking Sept 15th 2014 




Saturday, 25 January 2014

Invoke Card Game Prototype card have arrived

So I got the prototype to Invoke today !! I am loving what I see.. The cards are good quality and very easy to read .. I think that I am going to keep with the maker of the cards for future projects as well .

I have to say there is something about holding the real deal ... it does not matter if its a prototype or not .. I really feel like this is going to happen now!


The point of having a prototype 

So now I have a prototype ... now what ? .. well We play test .. the idea is that I need to go through every single card and see how I can improve them .. here are some factors that I'm a looking at .

  • Layout 
  • Font size and readability vs background and art 
  • Spellcheck 
  • Spellcheck
  • Spellcheck (Yes I said it three times) 
  • Working with rules 
  • Artwork making sure there is nothing odd about the works
  • Do people like the cards 
So what I am doing is when I show someone the cards I watch how they look at them ... I also ask if there is anything I could improve because I value their opinion .. Asking for their opinion is not a method of fishing for complements but actually giving them permission to pick them apart.. I have a good friend mike who is well known for telling you how it is ..(He does so with logic and a smile) and is able to do so in a way that is easy to understand .. People like that are the people who you want to give it to ... also teenagers who do the "It sucks" all the time .. because they will find the tinniest flaw and tell you about them .. 

Its very easy to get into your own head and assume that the projects are perfect .. I did not want to do that with Invoke .. I want invoke to be the best card game around. To make a card game of high quality I need to make sure that I rase my quality not just assume that I have it. 

Ok ... I'm going to employ my favourite lawyer to look at the rules ...(Its ok .. its only going to cost me dishes and foot rubs ... I'm married to her :) 

Oh and Invoke the Card game has an official Facebook page! 



Invoke Card Game Official Facebook Page



Monday, 20 January 2014

What is Invoke all about?

So here is the story about why I designed Invoke ..

A long time ago there was this new game called Magic the Gathering. I have to say that I really enjoyed playing with my friends deck and decided that at some point I was going to get my own deck. Well what happened was that I got the basic deck and two booster packs because that was all that I could afford .. I had a blast making a deck of Orcs and Goblins and it was a lot of fun.
Example of the Earth Card 

Well one of the guys who always comes to our game group was not really the sharpest tool in the shed. In most games we spent more time arguing with him because he did not understand the rules then anything else. Well once I saw the game ... he had to have it .. so he spent an obscene amount of money on the cards.

This is when I noted something ... "Mark" started winning ... A Lot!  Mark who was never a good player at any of the other games started winning at Magic a lot ... I mean all the time (not that he was a gracious winner either) . Mostly because he had a deck for every situation. A deck vs White, A Deck Vs Blue ... and every single rare card in the book. And he won almost every game.. Not with strategy but deep pocket power. It got annoying really fast .. and I was not the only player who felt that way. Just because you have the most money you should not be the best player ... At what point is this equal footing. Some of the best players I know got slammed by Mark because he happen to have one of those Ultra Rare cards that totally destroyed their strategies. But what do you expect when you spend $30 on a single card.  (I think my total deck was $25 or something)

So here I am ... this guy who was working two jobs just to make ends meet and all I had was one Ork & Goblin deck that really got trashed. Now you loose a game one , twice , 4 times and that is ok .. but with everyone else with disposable incomes vs a guy who felt guilty because I got an extra hamburger for lunch (Big splurge) you start to loose interest in playing. After all the playing field was not level. So my deck started to gather dust. I ended up giving my deck to someone ... I don't remember who.


So here I am many years later .. I'm working in a high end software company doing tech support. one of the software that I supported was a drag and drop  programming software. By Dragging components into an area you could make this software automate an action... Hummmm wait a second .. how could would it be to make a game out of that?

now wanting to be as far from work as possible when I design something like this I chose to have a Magical theme..

It works like this ..
Each Player on their turn draws up to 7 cards.. These cards then can make up a sentence

Fire + Sling = Fireball .. Attacking their target breaking on of the "Lifestones" 
What the players have to do is design the "Spell"  out of component cards provided.. The best part is that all players draw from the same cards .. so it becomes a game of wits and creative thinking not .. Who has the most expendable income. When a player gets a expansion pack .. all the players benefit from the investment.  I hope to have a print-n-play version of the game up soon .

I'm thinking this game is going to be good for people who want to teach logic to their children .. Hell adults are going to love this game.

I have deliberately not listed all the possible spells on this site .. though I am now and then going to be posting pages dedicated to one of the spells.  The idea is that I want you to come up with your own spells (and tell me about them) . I want this to be a game where creativity and thinking outside the box is the key to winning.



Friday, 17 January 2014

New backs for the card game Invoke!

So with changing the name I really wanted to do something about the backs of the cards .. after all I could no longer call the game "Spellslinger" ...

here is what I put together

Now I want to thank http://www.obsidiandawn.com for the brushes!
The Old Back.




So I would love to have feedback on what you think would be the best back ! 



Thursday, 16 January 2014

Card Game Rename !!!! Spellslinger to Invoke!

So if you are looking for the card game Spellslinger ... you are almost in the right place ... only that its because we have changed its name to Invoke !

Invoke is a game about thinking outside the box .. Players combine cards to create "Spells" to try to destroy or steal other players "Life stones"! We have left a lot of the rules open ended to allow creative use of the combinations of cards. This is a game of creativity and whit..

 Its not the hand you are delt but how you play what you are given    
 This game will be available for Print and play in the next few weeks! The rules of the game will always be available for free on this website and various PDF Versions. We hope you enjoy the game!


Kevin C Mason
Game Designer , Game Illustrator , Artist , Body painter , Geek ,